Programming Language/🟨 Javascript
Vanilla js로 fullpage.js 구현하기
DarrenKwonDev
2020. 8. 2. 19:44
<div class="well" id="well">
<div class="panel">one</div>
<div class="panel">two <span class="top">↑</span></div>
<div class="panel">three <span class="top">↑</span></div>
<div class="panel">four <span class="top">↑</span></div>
<div class="panel">five <span class="top">↑</span></div>
</div>
body {
overflow: hidden;
margin: 0;
font-family: "Limelight", sans-serif;
text-rendering: optimizeLegibility;
}
.well {
position: relative;
overflow: hidden;
transition: 1s cubic-bezier(0.5, 0, 0.5, 1);
}
.top {
font-size: 80%;
color: hsla(0, 0%, 100%, .25);
position: relative;
top: -.2em;
cursor: pointer;
}
.panel {
position: relative;
height: 100vh;
overflow: hidden;
font-size: 10vmin;
padding: 1em;
box-sizing: border-box;
color: hsla(0, 0%, 100%, .1);
cursor: default;
}
.panel:nth-child(1) {
background: #012345;
}
.panel:nth-child(2) {
background: #123456;
}
.panel:nth-child(3) {
background: #234567;
}
.panel:nth-child(4) {
background: #345678;
}
.panel:nth-child(5) {
background: #456789;
}
(function() {
"use strict";
/*[pan and well CSS scrolls]*/
var pnls = document.querySelectorAll('.panel').length,
scdir, hold = false;
function _scrollY(obj) {
var slength, plength, pan, step = 100,
vh = window.innerHeight / 100,
vmin = Math.min(window.innerHeight, window.innerWidth) / 100;
if ((this !== undefined && this.id === 'well') || (obj !== undefined && obj.id === 'well')) {
pan = this || obj;
plength = parseInt(pan.offsetHeight / vh);
}
if (pan === undefined) {
return;
}
plength = plength || parseInt(pan.offsetHeight / vmin);
slength = parseInt(pan.style.transform.replace('translateY(', ''));
if (scdir === 'up' && Math.abs(slength) < (plength - plength / pnls)) {
slength = slength - step;
} else if (scdir === 'down' && slength < 0) {
slength = slength + step;
} else if (scdir === 'top') {
slength = 0;
}
if (hold === false) {
hold = true;
pan.style.transform = 'translateY(' + slength + 'vh)';
setTimeout(function() {
hold = false;
}, 1000);
}
console.log(scdir + ':' + slength + ':' + plength + ':' + (plength - plength / pnls));
}
/*[swipe detection on touchscreen devices]*/
function _swipe(obj) {
var swdir,
sX,
sY,
dX,
dY,
threshold = 100,
/*[min distance traveled to be considered swipe]*/
slack = 50,
/*[max distance allowed at the same time in perpendicular direction]*/
alT = 500,
/*[max time allowed to travel that distance]*/
elT, /*[elapsed time]*/
stT; /*[start time]*/
obj.addEventListener('touchstart', function(e) {
var tchs = e.changedTouches[0];
swdir = 'none';
sX = tchs.pageX;
sY = tchs.pageY;
stT = new Date().getTime();
//e.preventDefault();
}, false);
obj.addEventListener('touchmove', function(e) {
e.preventDefault(); /*[prevent scrolling when inside DIV]*/
}, false);
obj.addEventListener('touchend', function(e) {
var tchs = e.changedTouches[0];
dX = tchs.pageX - sX;
dY = tchs.pageY - sY;
elT = new Date().getTime() - stT;
if (elT <= alT) {
if (Math.abs(dX) >= threshold && Math.abs(dY) <= slack) {
swdir = (dX < 0) ? 'left' : 'right';
} else if (Math.abs(dY) >= threshold && Math.abs(dX) <= slack) {
swdir = (dY < 0) ? 'up' : 'down';
}
if (obj.id === 'well') {
if (swdir === 'up') {
scdir = swdir;
_scrollY(obj);
} else if (swdir === 'down' && obj.style.transform !== 'translateY(0)') {
scdir = swdir;
_scrollY(obj);
}
e.stopPropagation();
}
}
}, false);
}
/*[assignments]*/
var well = document.getElementById('well');
well.style.transform = 'translateY(0)';
well.addEventListener('wheel', function(e) {
if (e.deltaY < 0) {
scdir = 'down';
}
if (e.deltaY > 0) {
scdir = 'up';
}
e.stopPropagation();
});
well.addEventListener('wheel', _scrollY);
_swipe(well);
var tops = document.querySelectorAll('.top');
for (var i = 0; i < tops.length; i++) {
tops[i].addEventListener('click', function() {
scdir = 'top';
_scrollY(well);
});
}
})();